3D Character Animation Reel

Demo Reel Breakdown

 

Shot 1 (00:01 - 00:20) -“Fangirl Struggles”: Personal project

Responsible for all keyframe animation and camera layout in Maya 2020

Lighting and rendering by Guney Tanriverdi

Amy rig provided by CG Spectrum

Bg/prop assets provided by Turbosquid

Shot 2 (00:21 - 00:24) - Tiger Run: Personal project

Responsible for all keyframe animation in Maya 2020

Companion X rig provided by CG Spectrum​

Shot 3 (00:24 - 00:35) - “Modern Dance”: Personal project

Responsible for all keyframe animation, camera layout, lighting/rendering in Maya 2020

Jill rig provided by Joe Daniels' Body Mechanics Rigs - Mega Pack

Bg/prop assets provided by Turbosquid

Shot 4 (00:35 - 00:50) - “I Don't Work Here”: Personal project
Responsible for all keyframe animation and camera layout in Maya 2020
Albert rig provided by iAnimate
Marty rig provided by iAnimate
Bg/prop assets provided by Turbosquid

Arcane | Character Trailers

I had the opportunity to work on the facial animation with Director Jeff Han and the Elastic team for the Arcane - Character trailers. We worked alongside with Riot Games to craft four character-based trailers connecting Netflix animated series Arcane to their League of Legends game. 

Show footage provided by Fortiche for Elastic promotional edit. Additional design and character animation by Elastic.

To see the individual character trailers:  https://www.behance.net/gallery/132461597/ARCANE-Character-Trailers